(Show all Book Review articles . . .
Headlines | Linux | Apps | Coding | BSD | Admin | News
Information for Linux System Administration 

Book review: Developing Online Games


Yes, but once it's written, how do I get up the courage to rewrite it?
The better parts are aimed at the design of the games themselves. While game players are slaying monsters or saving Princesses, game designers are questing after a full Player Satisfaction Matrix. Good games sate the player's need for socialization, accomplishment, discovery and conflict as they journey from the state of confusion (0-1 month), on to excitement (2-4 months), glide through the state of involvement (5-48+ months) before landing in boredom (until VH1 starts making "Behind the Game" documentaries). The trick to good design is making sure that there's plenty to feed the player's involvement.
 read more | mail this link | score:4800 | -Ray, April 16, 2003 (Updated: April 26, 2011)
More Programming articles...

Colorful Abstract Art

coding headlines

No Starch Press has published my Perl One-Liners book!

OpenShift Online: a non-developer guide

Tutorial: Create an NFS-like Storage Server with GlusterFS on Ubuntu 12.10

Tutorial: Install SVN, Configure multi-protocol access (Ubuntu 11.10)

String matching in regular expressions

Command line functions


Firefox sidebar

Site map

Site info

News feed


(to post)


Articles are owned by their authors.   © 2000-2012 Ray Yeargin