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Book review: Developing Online Games


Yes, but once it's written, how do I get up the courage to rewrite it?
The better parts are aimed at the design of the games themselves. While game players are slaying monsters or saving Princesses, game designers are questing after a full Player Satisfaction Matrix. Good games sate the player's need for socialization, accomplishment, discovery and conflict as they journey from the state of confusion (0-1 month), on to excitement (2-4 months), glide through the state of involvement (5-48+ months) before landing in boredom (until VH1 starts making "Behind the Game" documentaries). The trick to good design is making sure that there's plenty to feed the player's involvement.
 read more | mail this link | score:4747 | -Ray, April 16, 2003 (Updated: April 26, 2011)
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