(Show all Book Review articles . . .
Headlines | Linux | Apps | Coding | BSD | Admin | News
Information for Linux System Administration 

Book review: Developing Online Games


Yes, but once it's written, how do I get up the courage to rewrite it?
The better parts are aimed at the design of the games themselves. While game players are slaying monsters or saving Princesses, game designers are questing after a full Player Satisfaction Matrix. Good games sate the player's need for socialization, accomplishment, discovery and conflict as they journey from the state of confusion (0-1 month), on to excitement (2-4 months), glide through the state of involvement (5-48+ months) before landing in boredom (until VH1 starts making "Behind the Game" documentaries). The trick to good design is making sure that there's plenty to feed the player's involvement.
 read more | mail this link | score:5562 | -Ray, April 16, 2003 (Updated: April 26, 2011)
More Programming articles...

Tallahassee Abstract Art

Selected articles

VPS: Xen vs. OpenVZ

Apple DIY Repair

Apple to Intel move no threat to Linux

The Network Computer: An opportunity for Linux

No, RMS, Linux is not GNU/Linux A simple directory shadowing script for Linux


Firefox sidebar

Site map

Site info

News feed


(to post)


Articles are owned by their authors.   © 2000-2012 Ray Yeargin